Alex Haining
Alex Haining
Graduate Environment Artist
Edinburgh, United Kingdom

storytelling
[stawr-ee-tel-ing, stohr-]

noun:
Storytelling is the most powerful way to put ideas into the world today. —Robert McKee

Stories are ancient art forms of entertainment and communication for conveying culture, values and identity. In other words -Stories have power. Its virtuosity is what gives all artforms its true importance. They say a picture can tell a thousand words, but an environment can speak a million. The future of storytelling lies in virtual reality, bridging a nexus for a new innovative experience. It's a new dimension I've explored myself and co-exists as a part of my daily productions. This is a tool with the potential to involve people from all walks of life, by using art, stories and virtual reality. A part of my creative ethos for making environments is creating make-believe. To make-change.

So after working through a hard day of make-believe, I like to relax and kick back with my creations and ask myself, how can I tell a good story?

My name is Alex Haining and I'm 3D Environment artist.

Skills

3D ModelingDigital SculptingGame DevelopmentVREnvironment DesignUV MappingPBR TexturingRetopology

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop

Reel

Experience

  • BSc (HONS) 1st: 3D Digital Media at Edinburgh Napier University
    Edinburgh, United Kingdom
    August 2016 - September 2018

    I got my honours degree through my course, which has helped me to develop a comprehensive knowledge of the technologies involved in the creation and delivery of digital media. With the gained appreciation of the theory, application and cultural context for the use and development of new media, giving confidence to critique and explore new areas as they are developed. During my studies, I've gained expertise in the use of computer-based authoring tools to create, 3D media, as well as exploring physical computing and human-computer interaction. I have continued to build upon my knowledge, choosing a specialist route and focusing on the areas of expertise whilst developing own authentic style.

    Final Year Project & Dissertation – I created a VR environment to educate upon the marine coral ecosystem due to the impacts of climate change. The pieces purpose is to educate the user and give an empathetic insight into the user’s motivations by using VR as a tool for conservation.

    Year 3: Digital Storytelling | 3D Modelling |Motion Graphics | Design Thinking and Doing | 3D Animation | Visual Effects | Scripting for Interactive Media | Responsive Environments |

    Year 4: Honours Project | Professional Identity through Portfolio Development | Scripting for Interactive Media | Visual Effects Storytelling |Creative Computing

  • Participant at VFX HE Online Mentoring Programme
    United Kingdom
    June 2017 - July 2018

    Led by senior VFX artist Dr Jin Zhi along with world-leading VFX Facilities: MPC, Frame store and DreamWorks. Who offered invaluable lessons in Industry practises such as production pipelines, tasks, roles, techniques and current trends in the VFX industry. I also had the privilege to attend live Q&A sessions with the artists from each company for a deeper learning experience. My next step this summer is to complete my mentorship with the production challenges and activities.

    Key Skills: VFX Pipelines | Feature film Concept Art| Rotoscoping & Cleaning plates| Matte Painting| 3D Layout | Previsualisation | 3D Animation & Modelling | FX | Technical Director (Rigging) | Lighting & Look Development | Compositing |

  • HND: 3D Computer Animation at Edinburgh College
    Edinburgh, United Kingdom
    June 2014 - July 2016