Alex Haining
Alex Haining
3D Artist at Rivet Games
Scotland, Edinburgh, United Kingdom

About

A 3D artist working things out and trying new creative ideas. Currently working as an environment artist in the games industry.

Please feel free to get in touch - Alex.

Skills

3D ModelingDigital SculptingGame DevelopmentVREnvironment DesignUV MappingPBR TexturingRetopology

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop

Reel

Productions

  • Iow keyart
    • Video Game
      DLC Isle of Wight: Ryde Shanklin
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      Rivet Games
  • Train sim world 2 cover
    • Video Game
      Train Sim World 2
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      Rivet Games
  • Train sim world cover
    • Video Game
      Train Sim World 2020
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      Rivet Games
  • 81b01tllb l. ac sl1500
    • Video Game
      Train Simulator 2019
    • Year
      2019
    • Role
      3D Environment Artist
    • Company
      Rivet Games

Experience

  • 3D Environment Artist at Rivet Games
    Stirling, United Kingdom
    September 2019 - Present

    3D environment artist at Rivet Games, which mainly focuses on capturing accurate and detailed station buildings from real-life references.

  • BSc (HONS) 1st: 3D Digital Media at Edinburgh Napier University
    Edinburgh, United Kingdom
    August 2016 - September 2018

    I got my honours degree through my course, which has helped me to develop a comprehensive knowledge of the technologies involved in the creation and delivery of digital media. With the gained appreciation of the theory, application and cultural context for the use and development of new media, giving confidence to critique and explore new areas as they are developed. During my studies, I've gained expertise in the use of computer-based authoring tools to create, 3D media, as well as exploring physical computing and human-computer interaction. I have continued to build upon my knowledge, choosing a specialist route and focusing on the areas of expertise whilst developing own authentic style.

    Final Year Project & Dissertation – I created a VR environment to educate upon the marine coral ecosystem due to the impacts of climate change. The pieces purpose is to educate the user and give an empathetic insight into the user’s motivations by using VR as a tool for conservation.

    Year 3: Digital Storytelling | 3D Modelling |Motion Graphics | Design Thinking and Doing | 3D Animation | Visual Effects | Scripting for Interactive Media | Responsive Environments |

    Year 4: Honours Project | Professional Identity through Portfolio Development | Scripting for Interactive Media | Visual Effects Storytelling |Creative Computing

  • HND: 3D Computer Animation at Edinburgh College
    Edinburgh, United Kingdom
    June 2014 - July 2016